Follow Up Session #2
Nov
7

Follow Up Session #2

Recap & Follow-up

Resource Links:

  • Microsoft Folder on TEAMS

  • Google Folder link

Follow-up Sessions: Thursday @ 7 pm ET

  • September 26th: Arduino - Jul 22nd; Arduino - Jul 23rd; Integrating CS Principles - Jul 25th; Robotics K-8 - Aug 5-6; Robotics K-8 - Aug 19-20. Due September 20th.

  • November 7th: FlowerBots - Aug 22-23; Drone - Aug 22nd;  Robotics / Lego League - Aug 23rd; Drone - Aug 28th; Robotics K-8 - Aug 30-31; Robotics / Lego League - Sept 3rd. Due November 1st.

  • December 12th: VR Workshop - Sept 21st; Robotics K-8 - Oct10-11; Cybersecurity - Oct 12; FlowerBots – Nov 22-23. Due December 6th.

  • April 24th: AI Tools – Jan 25th; Cybersecurity – Feb 1st; AI Tools – Feb 8th; VR Workshop – Feb 15th; Cybersecurity – Mar 1st; Robotics K-8 – Mar 15th.  Due April 18th.

 Virtual session on TEAMS.

 “Assignment”:

  • Take two pictures of an activity that captures two different core CS concepts.

  •  Core CS Principles/Concepts:

    • Data and Information

    • Computing Devices and Systems

    • Programs and Algorithms

    • Networking and the Internet

    • Impact and Culture

  •  Write a short (2-3 sentences) caption describing the activity. 

  •  Due Date: Friday @ end of day (September 20th, November 1st, December 6th, April 18th)

  •  Turn in Options:

    • Nicki Manion manion@rose-hulman.edu  

    • Put pictures and captions on a Word or Google document. 

    • Upload to shared folder in TEAMS or Google folder

    • Save file using suggested format à Name Workshop Date (i.e. Manion VR 092124)

  •  Alternative Option – If you were unable to integrate CS by follow up session.  Plan of Action - Please use the link provided here to access the Google document. Clicking the link will automatically create a copy in your Google Drive. This ensures the original document remains unchanged for everyone. Save file using suggested format à PlanofAction Name Workshop Date (i.e. PlanofAction Manion VR 092124)

 Additional Resources:

  •  CS Workshop Materials - You can find all the workshop materials in this Google folder by clicking on the link here.

  •  Facilitators – Click on link here for list.

  •  Need help with integrating CS – contact Carey Anderson anders12@rose-hulman.edu CS K-12 Curriculum Specialist

  •  Lending Library: FREE to teachers that’s part of the Education Partnership Agreement. Contact Kristi Seidenfaden kristi.seidenfaden@gmail.com for further information.

  •  More CS Workshops: If you would like to participant in more CS workshops, visit the website www.prism-at-rose.com

 Incentives:

  • Atttendance (non-school day)/ Mileage: will be processed once all requirements have been met.

    • Form: Direct Deposit

    • Link to upload direct deposit form: (ask for new link)

    • Form: W-9

    • Link to upload: (ask for new link)

  • Please have your school’s treasurer/administrative staff email an invoice to Nicki Manion manion@rose-hulman.edu for payment reimbursement.  Participating educators are responsible for notifying their administrator of their workshop attendance. Requests for substitute reimbursement must be submitted within 60 days of the workshop date.

  •  Professional Growth Plan.  Certificates will be emailed to the address you provided upon completion of all requirements.  Email Carey Anderson anders12@rose-hulman.edu if you have any questions.

 Contacts:

View Event →
Flowerbot Arduino (Level 2)
Nov
22
to Nov 23

Flowerbot Arduino (Level 2)

Workshop Description: In an increasingly technology-driven world, integrating robotics into the curriculum has emerged as a powerful means of fostering computational thinking, problem-solving skills, and digital literacy across diverse subject areas. This workshop aims to equip educators with the knowledge, skills, and resources to seamlessly integrate robotics into their teaching practices, thereby bridging computer science principles across the curriculum. Through hands-on exploration of robotics platforms and programming languages, participants will gain practical experience in designing and implementing robotics-enhanced lessons and activities tailored to their specific subject areas and grade levels. Guided curriculum development sessions will empower educators to develop engaging lesson plans that align with educational standards and promote interdisciplinary learning. By the end of the workshop, participants will be equipped to unleash the transformative potential of robotics integration, creating dynamic learning experiences that inspire creativity, critical thinking, and collaboration in students across all subjects.

Note: Level 1 is suited for elementary Pk-5 and Level 2 is intermediate elementary and middle school 3-8.

View Event →
Follow Up Session #3
Dec
12

Follow Up Session #3

Recap & Follow-up

Resource Links:

  • Microsoft Folder on TEAMS

  • Google Folder link

Follow-up Sessions: Thursday @ 7 pm ET

  • September 26th: Arduino - Jul 22nd; Arduino - Jul 23rd; Integrating CS Principles - Jul 25th; Robotics K-8 - Aug 5-6; Robotics K-8 - Aug 19-20. Due September 20th.

  • November 7th: FlowerBots - Aug 22-23; Drone - Aug 22nd;  Robotics / Lego League - Aug 23rd; Drone - Aug 28th; Robotics K-8 - Aug 30-31; Robotics / Lego League - Sept 3rd. Due November 1st.

  • December 12th: VR Workshop - Sept 21st; Robotics K-8 - Oct10-11; Cybersecurity - Oct 12; FlowerBots – Nov 22-23. Due December 6th.

  • April 24th: AI Tools – Jan 25th; Cybersecurity – Feb 1st; AI Tools – Feb 8th; VR Workshop – Feb 15th; Cybersecurity – Mar 1st; Robotics K-8 – Mar 15th.  Due April 18th.

 Virtual session on TEAMS.

 “Assignment”:

  • Take two pictures of an activity that captures two different core CS concepts.

  •  Core CS Principles/Concepts:

    • Data and Information

    • Computing Devices and Systems

    • Programs and Algorithms

    • Networking and the Internet

    • Impact and Culture

  •  Write a short (2-3 sentences) caption describing the activity. 

  •  Due Date: Friday @ end of day (September 20th, November 1st, December 6th, April 18th)

  •  Turn in Options:

    • Nicki Manion manion@rose-hulman.edu  

    • Put pictures and captions on a Word or Google document. 

    • Upload to shared folder in TEAMS or Google folder

    • Save file using suggested format à Name Workshop Date (i.e. Manion VR 092124)

  •  Alternative Option – If you were unable to integrate CS by follow up session.  Plan of Action - Please use the link provided here to access the Google document. Clicking the link will automatically create a copy in your Google Drive. This ensures the original document remains unchanged for everyone. Save file using suggested format à PlanofAction Name Workshop Date (i.e. PlanofAction Manion VR 092124)

 Additional Resources:

  •  CS Workshop Materials - You can find all the workshop materials in this Google folder by clicking on the link here.

  •  Facilitators – Click on link here for list.

  •  Need help with integrating CS – contact Carey Anderson anders12@rose-hulman.edu CS K-12 Curriculum Specialist

  •  Lending Library: FREE to teachers that’s part of the Education Partnership Agreement. Contact Kristi Seidenfaden kristi.seidenfaden@gmail.com for further information.

  •  More CS Workshops: If you would like to participant in more CS workshops, visit the website www.prism-at-rose.com

 Incentives:

  • Atttendance (non-school day)/ Mileage: will be processed once all requirements have been met.

    • Form: Direct Deposit

    • Link to upload direct deposit form: (ask for new link)

    • Form: W-9

    • Link to upload: (ask for new link)

  • Please have your school’s treasurer/administrative staff email an invoice to Nicki Manion manion@rose-hulman.edu for payment reimbursement.  Participating educators are responsible for notifying their administrator of their workshop attendance. Requests for substitute reimbursement must be submitted within 60 days of the workshop date.

  •  Professional Growth Plan.  Certificates will be emailed to the address you provided upon completion of all requirements.  Email Carey Anderson anders12@rose-hulman.edu if you have any questions.

 Contacts:

View Event →
Integrating AI Technology and Tools
Jan
25

Integrating AI Technology and Tools

Workshop Description: This workshop will equip K-12 educators with a toolkit to leverage AI technology in the classroom. The toolkit will include the following skills: 1) general understanding of AI, 2) AI usage for instructional tasks, 3) AI usage for students' success and support, and 4) common challenges and AI misuse. This workshop will equip educators with a toolkit to navigate a perilous but promising AI tide. The toolkit will include the following skills:

1. WHAT: General understanding of current AI hype (how did we get there)

2. HOW: How does it work - current tools and applications (openAI, chatGPT, plugins, LLM models)

3. WHY: AI Applications and tools - generating text, images, videos, sounds

4. WHERE: AI Applications for teaching - build your own AI-generated product for teaching

5. PERILS: Learn about AI implications - biases, laws, regulations, cheating

This workshop provides educators with the knowledge, skills, and resources to integrate AI graphics effectively across the curriculum, fostering creativity, critical thinking, and digital literacy skills in students across all subject areas.

Coding experience is not required.

View Event →
Cybersecurity
Feb
1

Cybersecurity

Workshop Description: The crash course will be open for all interested K-12 teachers, not only those who participated in the foundational computer science sessions. During the session, participants will be exposed to the variety of threats involved in using the information technology infrastructure. They will then be presented with a set of tools and principles that they can build upon to develop the skills required for safe use of interconnected devices, and then transfer those skills on to the students.

View Event →
Integrating AI Technology and Tools
Feb
8

Integrating AI Technology and Tools

Workshop Description: This workshop will equip K-12 educators with a toolkit to leverage AI technology in the classroom. The toolkit will include the following skills: 1) general understanding of AI, 2) AI usage for instructional tasks, 3) AI usage for students' success and support, and 4) common challenges and AI misuse. This workshop will equip educators with a toolkit to navigate a perilous but promising AI tide. The toolkit will include the following skills:

1. WHAT: General understanding of current AI hype (how did we get there)

2. HOW: How does it work - current tools and applications (openAI, chatGPT, plugins, LLM models)

3. WHY: AI Applications and tools - generating text, images, videos, sounds

4. WHERE: AI Applications for teaching - build your own AI-generated product for teaching

5. PERILS: Learn about AI implications - biases, laws, regulations, cheating

This workshop provides educators with the knowledge, skills, and resources to integrate AI graphics effectively across the curriculum, fostering creativity, critical thinking, and digital literacy skills in students across all subject areas.

Coding experience is not required.

View Event →
Integrating CS Principles with VR
Feb
15

Integrating CS Principles with VR

Workshop Description: A cutting-edge workshop revolutionizing teaching practices through the immersive power of Virtual Reality (VR) technology. This workshop is designed to align with Computer Science (CS) standards while showcasing the versatility of VR integration across all subjects and grade levels. This workshop aims to empower educators with the knowledge, skills, and resources needed to integrate virtual reality into computer science education effectively, fostering student engagement and deeper learning of CS concepts.

Educators will discover how VR can seamlessly align with CS principles while enhancing curriculum delivery in diverse subject areas Through dynamic sessions and hands-on demonstrations.

Some examples of how VR is integrated into any class or subject at all levels:

• Mathematics: spatial reasoning, mathematical modeling, probability, and statistics.

• Science: virtual labs: field trips, climate change simulation.

• Language Arts: storytelling immersion, creative writing, public speaking practice.

• Social Studies: historical reenactments, cultural exploration, civic engagement.

• Fine Arts: artistic expression, art history tours, music composition.

• Physical Education: fitness challenges, skill development, mind-body connection.

View Event →
Cybersecurity
Mar
1

Cybersecurity

Workshop Description: The crash course will be open for all interested K-12 teachers, not only those who participated in the foundational computer science sessions. During the session, participants will be exposed to the variety of threats involved in using the information technology infrastructure. They will then be presented with a set of tools and principles that they can build upon to develop the skills required for safe use of interconnected devices, and then transfer those skills on to the students.

View Event →
Robotics Programming K-8
Mar
15

Robotics Programming K-8

Workshop Description: Dr. Mutchler will deliver a workshop in which K-2 teachers will learn how to program robots, and how to teach robotics programming to their K-6 students.  Teachers will work in groups to do all their programming on a concrete robot-like iRobot’s Root robot. 

Programming will be in a block (graphical, iconic) language like Scratch or Blockly.

n  Category 2, for teachers of grades 5 to 12:  Programming will be in a text-based language like Python or C.

n  Category 3, for teachers of grades 11 to 12 (as well as for college students):  Programming will be in ROS 2, the gold standard of languages/paradigms/environments for robotics programming.

Each workshop will include the following learning objectives.  After the workshop, the K-12 teachers will be able to:

n  Explain what characteristics define a robot.

n  Give examples of effectors (devices that make robots move) and sensors (devices that gather information about their surrounding environment)) that are commonly used in robotics.

n  Explain how those effectors and sensors are used in applications like autonomous cars.

n  Program robots like iRobot’s Root and Create robots to sense their environment and, in response to the sensor readings, to move and spin, display patterns of lights, play music and speak sentences.

n  Apply programming concepts like the following to programming robots:

o   Sequencing.

o   Function calls.

o   Input from sensors and the human operators of the robots.

o   Output to the human operators in the form of text, lights, music and spoken language.

o   Iterative behavior (loops), using both FOR and WHILE statements.

o   Event-driven programming, including the wait-for-event pattern.

o   Conditional behavior, especially behavior conditional on sensor readings.

o   Variables and assignment.

o   Arithmetic and logical expressions.

n  Program the robots to do intelligent, autonomous behaviors like line-following and obstacle avoidance.

n  Experience a rich set of activities in which their robots are applied to various aspects of the K-2 curriculum, including meeting the standards K-2.PA.1 through K-2.PA.6 and K-2.DL.1 through K-2.DL.2.

n  And most importantly, the teachers will learn how to teach all of the above to their students.

Teachers will use a block (graphical, iconic) language like Scratch or Blockly, but specific to the robots.  Each teacher will have a robot-like iRobot’s Root robot, which they will bring home with them after the workshop.  Additionally, each group of 2-3 teachers will bring home a set of 8 additional robots for their students to use (in groups of 3 or 4 – two programming the robot, and one or two operating it).  Lessons will iterate through concepts, each applied to the teacher’s robots, like this:

n  Introduce a robotics programming concept with examples.

n  Then apply that concept hands-on to their robot.

n  Introduce a follow-up robotics programming concept with more examples.

n  Then apply that concept hands-on to their robot.

n  And so forth.

Toward the end of the workshop, teachers will learn the beginnings of how to transition to a text-based robotics programming language.

View Event →
Flowerbot Micro Bit (Level 1)
Apr
14
to Apr 15

Flowerbot Micro Bit (Level 1)

Workshop Description: In an increasingly technology-driven world, integrating robotics into the curriculum has emerged as a powerful means of fostering computational thinking, problem-solving skills, and digital literacy across diverse subject areas. This workshop aims to equip educators with the knowledge, skills, and resources to seamlessly integrate robotics into their teaching practices, thereby bridging computer science principles across the curriculum. Through hands-on exploration of robotics platforms and programming languages, participants will gain practical experience in designing and implementing robotics-enhanced lessons and activities tailored to their specific subject areas and grade levels. Guided curriculum development sessions will empower educators to develop engaging lesson plans that align with educational standards and promote interdisciplinary learning. By the end of the workshop, participants will be equipped to unleash the transformative potential of robotics integration, creating dynamic learning experiences that inspire creativity, critical thinking, and collaboration in students across all subjects.

Note: Level 1 is suited for elementary Pk-5 and Level 2 is intermediate elementary and middle school 3-8.

View Event →
Flowerbot Arduino (Level 2)
Apr
17
to Apr 18

Flowerbot Arduino (Level 2)

Workshop Description: In an increasingly technology-driven world, integrating robotics into the curriculum has emerged as a powerful means of fostering computational thinking, problem-solving skills, and digital literacy across diverse subject areas. This workshop aims to equip educators with the knowledge, skills, and resources to seamlessly integrate robotics into their teaching practices, thereby bridging computer science principles across the curriculum. Through hands-on exploration of robotics platforms and programming languages, participants will gain practical experience in designing and implementing robotics-enhanced lessons and activities tailored to their specific subject areas and grade levels. Guided curriculum development sessions will empower educators to develop engaging lesson plans that align with educational standards and promote interdisciplinary learning. By the end of the workshop, participants will be equipped to unleash the transformative potential of robotics integration, creating dynamic learning experiences that inspire creativity, critical thinking, and collaboration in students across all subjects.

Note: Level 1 is suited for elementary Pk-5 and Level 2 is intermediate elementary and middle school 3-8.

View Event →
CS & Healthcare
Apr
19

CS & Healthcare

Workshop Description: This dynamic session is designed to equip secondary educators with the knowledge, skills, and resources necessary to seamlessly integrate computer science principles into health science curriculum.

Participants will explore the intersection of computer science and healthcare, delving into hands-on design activities, interdisciplinary projects, and collaborative discussions. From understanding the role of computer science in biomedical research to developing practical skills in data analysis and visualization, educators will discover innovative ways to enhance student learning experiences, help them understand their health, and prepare them for careers in healthcare.

Integrating computer science into health-related education equips students with essential skills to navigate the increasingly technology-driven landscape of healthcare. By merging computational thinking with healthcare concepts, students gain the ability to analyze data, innovate solutions, and collaborate across disciplines, preparing them for diverse career opportunities and enabling them to contribute meaningfully to advancements in healthcare delivery and research.

View Event →
Follow Up Session #4
Apr
24

Follow Up Session #4

Recap & Follow-up

Resource Links:

  • Microsoft Folder on TEAMS

  • Google Folder link

Follow-up Sessions: Thursday @ 7 pm ET

  • September 26th: Arduino - Jul 22nd; Arduino - Jul 23rd; Integrating CS Principles - Jul 25th; Robotics K-8 - Aug 5-6; Robotics K-8 - Aug 19-20. Due September 20th.

  • November 7th: FlowerBots - Aug 22-23; Drone - Aug 22nd;  Robotics / Lego League - Aug 23rd; Drone - Aug 28th; Robotics K-8 - Aug 30-31; Robotics / Lego League - Sept 3rd. Due November 1st.

  • December 12th: VR Workshop - Sept 21st; Robotics K-8 - Oct10-11; Cybersecurity - Oct 12; FlowerBots – Nov 22-23. Due December 6th.

  • April 24th: AI Tools – Jan 25th; Cybersecurity – Feb 1st; AI Tools – Feb 8th; VR Workshop – Feb 15th; Cybersecurity – Mar 1st; Robotics K-8 – Mar 15th.  Due April 18th.

 Virtual session on TEAMS.

 “Assignment”:

  • Take two pictures of an activity that captures two different core CS concepts.

  •  Core CS Principles/Concepts:

    • Data and Information

    • Computing Devices and Systems

    • Programs and Algorithms

    • Networking and the Internet

    • Impact and Culture

  •  Write a short (2-3 sentences) caption describing the activity. 

  •  Due Date: Friday @ end of day (September 20th, November 1st, December 6th, April 18th)

  •  Turn in Options:

    • Nicki Manion manion@rose-hulman.edu  

    • Put pictures and captions on a Word or Google document. 

    • Upload to shared folder in TEAMS or Google folder

    • Save file using suggested format à Name Workshop Date (i.e. Manion VR 092124)

  •  Alternative Option – If you were unable to integrate CS by follow up session.  Plan of Action - Please use the link provided here to access the Google document. Clicking the link will automatically create a copy in your Google Drive. This ensures the original document remains unchanged for everyone. Save file using suggested format à PlanofAction Name Workshop Date (i.e. PlanofAction Manion VR 092124)

 Additional Resources:

  •  CS Workshop Materials - You can find all the workshop materials in this Google folder by clicking on the link here.

  •  Facilitators – Click on link here for list.

  •  Need help with integrating CS – contact Carey Anderson anders12@rose-hulman.edu CS K-12 Curriculum Specialist

  •  Lending Library: FREE to teachers that’s part of the Education Partnership Agreement. Contact Kristi Seidenfaden kristi.seidenfaden@gmail.com for further information.

  •  More CS Workshops: If you would like to participant in more CS workshops, visit the website www.prism-at-rose.com

 Incentives:

  • Atttendance (non-school day)/ Mileage: will be processed once all requirements have been met.

    • Form: Direct Deposit

    • Link to upload direct deposit form: (ask for new link)

    • Form: W-9

    • Link to upload: (ask for new link)

  • Please have your school’s treasurer/administrative staff email an invoice to Nicki Manion manion@rose-hulman.edu for payment reimbursement.  Participating educators are responsible for notifying their administrator of their workshop attendance. Requests for substitute reimbursement must be submitted within 60 days of the workshop date.

  •  Professional Growth Plan.  Certificates will be emailed to the address you provided upon completion of all requirements.  Email Carey Anderson anders12@rose-hulman.edu if you have any questions.

 Contacts:

View Event →
Integrating CS Principles in Any Classroom
Jun
2

Integrating CS Principles in Any Classroom

Workshop Description: In these workshops, teachers develop interesting and engaging examples that fit within their subject areas. The intent is to find examples of computing that exemplify the importance of computing in a particular subject area of the teacher’s choosing. Such examples will be developed to understand and engage with computing as related to the subject. The instructor of the workshop will work with the faculty to develop the idea into a deliverable curriculum element appropriate to their subject and the level of their students. Rose-Hulman faculty members is Dr. Kim Tracy. Each session will have a K-12 teacher to Rose-Hulman faculty professor of 12:1. The suggested grade band is secondary educators.

View Event →
CS & Healthcare
Jun
6
to Jun 16

CS & Healthcare

Workshop Description: This dynamic session is designed to equip secondary educators with the knowledge, skills, and resources necessary to seamlessly integrate computer science principles into health science curriculum.

Participants will explore the intersection of computer science and healthcare, delving into hands-on design activities, interdisciplinary projects, and collaborative discussions. From understanding the role of computer science in biomedical research to developing practical skills in data analysis and visualization, educators will discover innovative ways to enhance student learning experiences, help them understand their health, and prepare them for careers in healthcare.

Integrating computer science into health-related education equips students with essential skills to navigate the increasingly technology-driven landscape of healthcare. By merging computational thinking with healthcare concepts, students gain the ability to analyze data, innovate solutions, and collaborate across disciplines, preparing them for diverse career opportunities and enabling them to contribute meaningfully to advancements in healthcare delivery and research.

View Event →
Python
Jun
9
to Jun 10

Python

Workshop Description: Workshops on Python, a high-level, general-purpose programming language. Participants will explore basic computer programming via brief interactive lectures and by following along with live programming exercises. Participants will brainstorm possible applications of key programming concepts to their respective disciplines. Rose-Hulman facilitator will guide participants to refine their ideas and work on implementation. Possible products developed by participants may include (but is not limited to): lesson plans, demo materials, or student activities and assessments.

The goal is to meet participants at their level and guide them to resources that will help them integrate basic computer science into their classrooms.

The first day of the 2-day workshop will be focused on basic computer programming, by giving participants the opportunity to learn and practice key computer science skills before brainstorming potential classroom applications. The second day will be reserved for participants to work independently, with help and mentorship from Rose-Hulman faculty, to develop a minimal prototype or proof-of-concept for their own design. This flexible workshop design allows for K-12 teachers with little or no programming experience to leave with actionable ideas and the basic knowledge required to continue developing their skills.

Advanced Python workshop for high-school CS teachers who already have basic experience; topics could include file I/O, data analysis, dictionaries, objects, etc. will also be offered.

View Event →
Python
Jun
16
to Jun 17

Python

Workshop Description: Workshops on Python, a high-level, general-purpose programming language. Participants will explore basic computer programming via brief interactive lectures and by following along with live programming exercises. Participants will brainstorm possible applications of key programming concepts to their respective disciplines. Rose-Hulman facilitator will guide participants to refine their ideas and work on implementation. Possible products developed by participants may include (but is not limited to): lesson plans, demo materials, or student activities and assessments.

The goal is to meet participants at their level and guide them to resources that will help them integrate basic computer science into their classrooms.

The first day of the 2-day workshop will be focused on basic computer programming, by giving participants the opportunity to learn and practice key computer science skills before brainstorming potential classroom applications. The second day will be reserved for participants to work independently, with help and mentorship from Rose-Hulman faculty, to develop a minimal prototype or proof-of-concept for their own design. This flexible workshop design allows for K-12 teachers with little or no programming experience to leave with actionable ideas and the basic knowledge required to continue developing their skills.

Advanced Python workshop for high-school CS teachers who already have basic experience; topics could include file I/O, data analysis, dictionaries, objects, etc. will also be offered.

View Event →

Cybersecurity
Oct
12

Cybersecurity

Workshop Description: The crash course will be open for all interested K-12 teachers, not only those who participated in the foundational computer science sessions. During the session, participants will be exposed to the variety of threats involved in using the information technology infrastructure. They will then be presented with a set of tools and principles that they can build upon to develop the skills required for safe use of interconnected devices, and then transfer those skills on to the students.

View Event →
Robotics Programming K-8
Oct
10
to Oct 11

Robotics Programming K-8

  • Designing for Impact at Rose-Hulman (map)
  • Google Calendar ICS

Workshop Description: Dr. Mutchler will deliver a workshop in which K-2 teachers will learn how to program robots, and how to teach robotics programming to their K-6 students.  Teachers will work in groups to do all their programming on a concrete robot-like iRobot’s Root robot. 

Programming will be in a block (graphical, iconic) language like Scratch or Blockly.

n  Category 2, for teachers of grades 5 to 12:  Programming will be in a text-based language like Python or C.

n  Category 3, for teachers of grades 11 to 12 (as well as for college students):  Programming will be in ROS 2, the gold standard of languages/paradigms/environments for robotics programming.

Each workshop will include the following learning objectives.  After the workshop, the K-12 teachers will be able to:

n  Explain what characteristics define a robot.

n  Give examples of effectors (devices that make robots move) and sensors (devices that gather information about their surrounding environment)) that are commonly used in robotics.

n  Explain how those effectors and sensors are used in applications like autonomous cars.

n  Program robots like iRobot’s Root and Create robots to sense their environment and, in response to the sensor readings, to move and spin, display patterns of lights, play music and speak sentences.

n  Apply programming concepts like the following to programming robots:

o   Sequencing.

o   Function calls.

o   Input from sensors and the human operators of the robots.

o   Output to the human operators in the form of text, lights, music and spoken language.

o   Iterative behavior (loops), using both FOR and WHILE statements.

o   Event-driven programming, including the wait-for-event pattern.

o   Conditional behavior, especially behavior conditional on sensor readings.

o   Variables and assignment.

o   Arithmetic and logical expressions.

n  Program the robots to do intelligent, autonomous behaviors like line-following and obstacle avoidance.

n  Experience a rich set of activities in which their robots are applied to various aspects of the K-2 curriculum, including meeting the standards K-2.PA.1 through K-2.PA.6 and K-2.DL.1 through K-2.DL.2.

n  And most importantly, the teachers will learn how to teach all of the above to their students.

Teachers will use a block (graphical, iconic) language like Scratch or Blockly, but specific to the robots.  Each teacher will have a robot-like iRobot’s Root robot, which they will bring home with them after the workshop.  Additionally, each group of 2-3 teachers will bring home a set of 8 additional robots for their students to use (in groups of 3 or 4 – two programming the robot, and one or two operating it).  Lessons will iterate through concepts, each applied to the teacher’s robots, like this:

n  Introduce a robotics programming concept with examples.

n  Then apply that concept hands-on to their robot.

n  Introduce a follow-up robotics programming concept with more examples.

n  Then apply that concept hands-on to their robot.

n  And so forth.

Toward the end of the workshop, teachers will learn the beginnings of how to transition to a text-based robotics programming language.

View Event →
Follow Up Session #1
Sep
26

Follow Up Session #1

Recap & Follow-up

Resource Links:

  • Microsoft Folder on TEAMS

  • Google Folder link

Follow-up Sessions: Thursday @ 7 pm ET

  • September 26th: Arduino - Jul 22nd; Arduino - Jul 23rd; Integrating CS Principles - Jul 25th; Robotics K-8 - Aug 5-6; Robotics K-8 - Aug 19-20. Due September 20th.

  • November 7th: FlowerBots - Aug 22-23; Drone - Aug 22nd;  Robotics / Lego League - Aug 23rd; Drone - Aug 28th; Robotics K-8 - Aug 30-31; Robotics / Lego League - Sept 3rd. Due November 1st.

  • December 12th: VR Workshop - Sept 21st; Robotics K-8 - Oct10-11; Cybersecurity - Oct 12; FlowerBots – Nov 22-23. Due December 6th.

  • April 24th: AI Tools – Jan 25th; Cybersecurity – Feb 1st; AI Tools – Feb 8th; VR Workshop – Feb 15th; Cybersecurity – Mar 1st; Robotics K-8 – Mar 15th.  Due April 18th.

 Virtual session on TEAMS.

 “Assignment”:

  • Take two pictures of an activity that captures two different core CS concepts.

  •  Core CS Principles/Concepts:

    • Data and Information

    • Computing Devices and Systems

    • Programs and Algorithms

    • Networking and the Internet

    • Impact and Culture

  •  Write a short (2-3 sentences) caption describing the activity. 

  •  Due Date: Friday @ end of day (September 20th, November 1st, December 6th, April 18th)

  •  Turn in Options:

    • Nicki Manion manion@rose-hulman.edu  

    • Put pictures and captions on a Word or Google document. 

    • Upload to shared folder in TEAMS or Google folder

    • Save file using suggested format à Name Workshop Date (i.e. Manion VR 092124)

  •  Alternative Option – If you were unable to integrate CS by follow up session.  Plan of Action - Please use the link provided here to access the Google document. Clicking the link will automatically create a copy in your Google Drive. This ensures the original document remains unchanged for everyone. Save file using suggested format à PlanofAction Name Workshop Date (i.e. PlanofAction Manion VR 092124)

 Additional Resources:

  •  CS Workshop Materials - You can find all the workshop materials in this Google folder by clicking on the link here.

  •  Facilitators – Click on link here for list.

  •  Need help with integrating CS – contact Carey Anderson anders12@rose-hulman.edu CS K-12 Curriculum Specialist

  •  Lending Library: FREE to teachers that’s part of the Education Partnership Agreement. Contact Kristi Seidenfaden kristi.seidenfaden@gmail.com for further information.

  •  More CS Workshops: If you would like to participant in more CS workshops, visit the website www.prism-at-rose.com

 Incentives:

  • Atttendance (non-school day)/ Mileage: will be processed once all requirements have been met.

    • Form: Direct Deposit

    • Link to upload direct deposit form: (ask for new link)

    • Form: W-9

    • Link to upload: (ask for new link)

  • Please have your school’s treasurer/administrative staff email an invoice to Nicki Manion manion@rose-hulman.edu for payment reimbursement.  Participating educators are responsible for notifying their administrator of their workshop attendance. Requests for substitute reimbursement must be submitted within 60 days of the workshop date.

  •  Professional Growth Plan.  Certificates will be emailed to the address you provided upon completion of all requirements.  Email Carey Anderson anders12@rose-hulman.edu if you have any questions.

 Contacts:

View Event →
Integrating CS Principles with VR
Sep
21

Integrating CS Principles with VR

Workshop Description: A cutting-edge workshop revolutionizing teaching practices through the immersive power of Virtual Reality (VR) technology. This workshop is designed to align with Computer Science (CS) standards while showcasing the versatility of VR integration across all subjects and grade levels. This workshop aims to empower educators with the knowledge, skills, and resources needed to integrate virtual reality into computer science education effectively, fostering student engagement and deeper learning of CS concepts.

Educators will discover how VR can seamlessly align with CS principles while enhancing curriculum delivery in diverse subject areas Through dynamic sessions and hands-on demonstrations.

Some examples of how VR is integrated into any class or subject at all levels:

• Mathematics: spatial reasoning, mathematical modeling, probability, and statistics.

• Science: virtual labs: field trips, climate change simulation.

• Language Arts: storytelling immersion, creative writing, public speaking practice.

• Social Studies: historical reenactments, cultural exploration, civic engagement.

• Fine Arts: artistic expression, art history tours, music composition.

• Physical Education: fitness challenges, skill development, mind-body connection.

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Robotics Programming /Engineering/Building
Sep
3

Robotics Programming /Engineering/Building

Workshop Description: This workshop offers K-12 educators a transformative opportunity to embrace robotics competitions as a catalyst for dynamic and engaging learning experiences in their classrooms. Led by experienced RHIT faculty members and staff, participants will explore strategies for integrating robotics competitions seamlessly into their curriculum, empowering students to develop critical STEM skills while fostering collaboration and creativity. From aligning competition activities with academic standards to navigating logistics and accessing resources, educators will gain practical insights and tools to inspire a new generation of innovators and problem solvers. This workshop equips educators to cultivate diverse and inclusive robotics programs that ignite passion for learning and drive student success in an ever-evolving technological landscape.

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Integrating CS Principles with Drones
Aug
28

Integrating CS Principles with Drones

Workshop Description: The goal of this workshop is to set up opportunities for students in coding. Students in your classrooms need to develop a mindset towards coding opportunities, engage with mentors, and have fun. This workshop is set up to get classroom teachers a drone, learn to program it with a hands-on workshop, give the classroom teachers some project, and then connect with them with Rose-Hulman college students that can help serve as mentors to their students. When possible, Rose-Hulman students will come out to your classroom in person to work with students and the drone(s).

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Robotics Programming /Engineering/Building
Aug
23

Robotics Programming /Engineering/Building

Workshop Description: This workshop offers K-12 educators a transformative opportunity to embrace robotics competitions as a catalyst for dynamic and engaging learning experiences in their classrooms. Led by experienced RHIT faculty members and staff, participants will explore strategies for integrating robotics competitions seamlessly into their curriculum, empowering students to develop critical STEM skills while fostering collaboration and creativity. From aligning competition activities with academic standards to navigating logistics and accessing resources, educators will gain practical insights and tools to inspire a new generation of innovators and problem solvers. This workshop equips educators to cultivate diverse and inclusive robotics programs that ignite passion for learning and drive student success in an ever-evolving technological landscape.

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Flowerbot Micro Bit (Level 1)
Aug
22
to Aug 23

Flowerbot Micro Bit (Level 1)

Workshop Description: In an increasingly technology-driven world, integrating robotics into the curriculum has emerged as a powerful means of fostering computational thinking, problem-solving skills, and digital literacy across diverse subject areas. This workshop aims to equip educators with the knowledge, skills, and resources to seamlessly integrate robotics into their teaching practices, thereby bridging computer science principles across the curriculum. Through hands-on exploration of robotics platforms and programming languages, participants will gain practical experience in designing and implementing robotics-enhanced lessons and activities tailored to their specific subject areas and grade levels. Guided curriculum development sessions will empower educators to develop engaging lesson plans that align with educational standards and promote interdisciplinary learning. By the end of the workshop, participants will be equipped to unleash the transformative potential of robotics integration, creating dynamic learning experiences that inspire creativity, critical thinking, and collaboration in students across all subjects.

Note: Level 1 is suited for elementary Pk-5 and Level 2 is intermediate elementary and middle school 3-8.

View Event →
Integrating CS Principles with Drones
Aug
22

Integrating CS Principles with Drones

Workshop Description: The goal of this workshop is to set up opportunities for students in coding. Students in your classrooms need to develop a mindset towards coding opportunities, engage with mentors, and have fun. This workshop is set up to get classroom teachers a drone, learn to program it with a hands-on workshop, give the classroom teachers some project, and then connect with them with Rose-Hulman college students that can help serve as mentors to their students. When possible, Rose-Hulman students will come out to your classroom in person to work with students and the drone(s).

View Event →
Robotics Programming K-8
Aug
19
to Aug 20

Robotics Programming K-8

  • Designing for Impact at Rose-Hulman (map)
  • Google Calendar ICS

Workshop Description: Dr. Mutchler will deliver a workshop in which K-2 teachers will learn how to program robots, and how to teach robotics programming to their K-6 students.  Teachers will work in groups to do all their programming on a concrete robot-like iRobot’s Root robot. 

Programming will be in a block (graphical, iconic) language like Scratch or Blockly.

n  Category 2, for teachers of grades 5 to 12:  Programming will be in a text-based language like Python or C.

n  Category 3, for teachers of grades 11 to 12 (as well as for college students):  Programming will be in ROS 2, the gold standard of languages/paradigms/environments for robotics programming.

Each workshop will include the following learning objectives.  After the workshop, the K-12 teachers will be able to:

n  Explain what characteristics define a robot.

n  Give examples of effectors (devices that make robots move) and sensors (devices that gather information about their surrounding environment)) that are commonly used in robotics.

n  Explain how those effectors and sensors are used in applications like autonomous cars.

n  Program robots like iRobot’s Root and Create robots to sense their environment and, in response to the sensor readings, to move and spin, display patterns of lights, play music and speak sentences.

n  Apply programming concepts like the following to programming robots:

o   Sequencing.

o   Function calls.

o   Input from sensors and the human operators of the robots.

o   Output to the human operators in the form of text, lights, music and spoken language.

o   Iterative behavior (loops), using both FOR and WHILE statements.

o   Event-driven programming, including the wait-for-event pattern.

o   Conditional behavior, especially behavior conditional on sensor readings.

o   Variables and assignment.

o   Arithmetic and logical expressions.

n  Program the robots to do intelligent, autonomous behaviors like line-following and obstacle avoidance.

n  Experience a rich set of activities in which their robots are applied to various aspects of the K-2 curriculum, including meeting the standards K-2.PA.1 through K-2.PA.6 and K-2.DL.1 through K-2.DL.2.

n  And most importantly, the teachers will learn how to teach all of the above to their students.

Teachers will use a block (graphical, iconic) language like Scratch or Blockly, but specific to the robots.  Each teacher will have a robot-like iRobot’s Root robot, which they will bring home with them after the workshop.  Additionally, each group of 2-3 teachers will bring home a set of 8 additional robots for their students to use (in groups of 3 or 4 – two programming the robot, and one or two operating it).  Lessons will iterate through concepts, each applied to the teacher’s robots, like this:

n  Introduce a robotics programming concept with examples.

n  Then apply that concept hands-on to their robot.

n  Introduce a follow-up robotics programming concept with more examples.

n  Then apply that concept hands-on to their robot.

n  And so forth.

Toward the end of the workshop, teachers will learn the beginnings of how to transition to a text-based robotics programming language.

View Event →
Robotics Programming K8
Aug
5
to Aug 6

Robotics Programming K8

Workshop Description: Dr. Mutchler will deliver a workshop in which K-2 teachers will learn how to program robots, and how to teach robotics programming to their K-6 students.  Teachers will work in groups to do all their programming on a concrete robot-like iRobot’s Root robot. 

Programming will be in a block (graphical, iconic) language like Scratch or Blockly.

n  Category 2, for teachers of grades 5 to 12:  Programming will be in a text-based language like Python or C.

n  Category 3, for teachers of grades 11 to 12 (as well as for college students):  Programming will be in ROS 2, the gold standard of languages/paradigms/environments for robotics programming.

Each workshop will include the following learning objectives.  After the workshop, the K-12 teachers will be able to:

n  Explain what characteristics define a robot.

n  Give examples of effectors (devices that make robots move) and sensors (devices that gather information about their surrounding environment)) that are commonly used in robotics.

n  Explain how those effectors and sensors are used in applications like autonomous cars.

n  Program robots like iRobot’s Root and Create robots to sense their environment and, in response to the sensor readings, to move and spin, display patterns of lights, play music and speak sentences.

n  Apply programming concepts like the following to programming robots:

o   Sequencing.

o   Function calls.

o   Input from sensors and the human operators of the robots.

o   Output to the human operators in the form of text, lights, music and spoken language.

o   Iterative behavior (loops), using both FOR and WHILE statements.

o   Event-driven programming, including the wait-for-event pattern.

o   Conditional behavior, especially behavior conditional on sensor readings.

o   Variables and assignment.

o   Arithmetic and logical expressions.

n  Program the robots to do intelligent, autonomous behaviors like line-following and obstacle avoidance.

n  Experience a rich set of activities in which their robots are applied to various aspects of the K-2 curriculum, including meeting the standards K-2.PA.1 through K-2.PA.6 and K-2.DL.1 through K-2.DL.2.

n  And most importantly, the teachers will learn how to teach all of the above to their students.

Teachers will use a block (graphical, iconic) language like Scratch or Blockly, but specific to the robots.  Each teacher will have a robot-like iRobot’s Root robot, which they will bring home with them after the workshop.  Additionally, each group of 2-3 teachers will bring home a set of 8 additional robots for their students to use (in groups of 3 or 4 – two programming the robot, and one or two operating it).  Lessons will iterate through concepts, each applied to the teacher’s robots, like this:

n  Introduce a robotics programming concept with examples.

n  Then apply that concept hands-on to their robot.

n  Introduce a follow-up robotics programming concept with more examples.

n  Then apply that concept hands-on to their robot.

n  And so forth.

Toward the end of the workshop, teachers will learn the beginnings of how to transition to a text-based robotics programming language.

View Event →
Integrating CS Principles in Any Classroom
Jul
25

Integrating CS Principles in Any Classroom

Workshop Description: In these workshops, teachers develop interesting and engaging examples that fit within their subject areas. The intent is to find examples of computing that exemplify the importance of computing in a particular subject area of the teacher’s choosing. Such examples will be developed to understand and engage with computing as related to the subject. The instructor of the workshop will work with the faculty to develop the idea into a deliverable curriculum element appropriate to their subject and the level of their students. Rose-Hulman faculty members is Dr. Kim Tracy. Each session will have a K-12 teacher to Rose-Hulman faculty professor of 12:1. The suggested grade band is secondary educators.

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Programming & Arduino
Jul
23

Programming & Arduino

Workshop Description: In Arduino Workshop, teachers will learn how to integrate the microcontroller platform into their classroom. The Arduino is a flexible, open-source microcontroller platform designed to make it easy to use electronics in projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers countless ways to create devices that interact with the world. Teachers will start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects will reinforce what is learned and apply that knowledge.

View Event →
Programming & Arduino
Jul
22

Programming & Arduino

Workshop Description: In Arduino Workshop, teachers will learn how to integrate the microcontroller platform into their classroom. The Arduino is a flexible, open-source microcontroller platform designed to make it easy to use electronics in projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers countless ways to create devices that interact with the world. Teachers will start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects will reinforce what is learned and apply that knowledge.

View Event →